![]() ![]() If you’re hanging from a ledge and you assassinate your enemy, you’ll throw them over the ledge. The knockout is simply not as versatile as the assassination. However, the two function differently while hanging or from cover. This works with both assassinations and knockouts. Enemies will never find their comrades when they’re hidden in grass, so this is a great time to strike. If you assassinate an enemy while obscured by grass, you’ll pull your enemy into the grass as well. Keep an eye on how you’re standing, because things can get ugly fast solely because you’re not crouching. ![]() Sometimes your character will randomly stand up even though you didn’t tell them to due to the way you bumped into something in the environment, though. Running, slashing, getting hit, they all break your stance. What isn’t obvious is that Aragami 2 will break your stance and you may not know until it’s too late. When sneaking, you always want to be crouching, which is obvious, I know. If you’re not crouching, though, they act as if you’re made of neon signs. While crouching, enemies can barely see you. They themselves automatically dodge nearly all of your strikes, so there’s just no reason to waste the time or energy. ![]() Enemies also do a huge amount of damage, easily killing you in one hit. If you do get hit, the camera will automatically lock on to your assailant, making it harder to get away, so bear that in mind. They’ll forget about you soon enough and you really don’t want to deal with the game’s combat camera. There’s pretty much never a good reason to fight. The combat in Araagami 2 is bad, even by stealth game standards. ![]()
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